The Discworld is the fictional setting of Terry Pratchett’s most iconic series. All the Discworld novels take place on a flat, circular world which sits on the back of four elephants, which stand on the back of a giant star turtle. Although this world may look and sound completely different to our own, the Discworld novels explore a multitude of very human issues.
The Colour Of Magic
Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different.
Particularly as it's carried though space on the back of a giant turtle (sex unknown). It plays by different rules. But then, some things are the same everywhere. The Disc's very existence is about to be threatened by a strange new blight: the world's first tourist, upon whose survival rests the peace and prosperity of the land. Unfortunately, the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard...
Equal Rites
They say that a little knowledge is a dangerous thing, but it's not half so bad as a lot of ignorance.
The last thing the wizard Drum Billet did, before Death laid a bony hand on his shoulder, was to pass on his staff of power to the eighth son of an eighth son. Unfortunately for his colleagues in the chauvinistic (not to say misogynistic) world of magic, he failed to check that the baby in question was a son. Everybody knows that there's no such thing as a female wizard. But now it's gone and happened, there's nothing much anyone can do about it. Let the battle of the sexes begin . . .
Mort
Death comes to us all. When he came to Mort, he offered him a job.
Death is the Grim Reaper of the Discworld, a black-robed skeleton carrying a scythe who must collect a minimum number of souls in order to keep the momentum of dying, well . . . alive. He is also fond of cats and endlessly baffled by humanity. Soon Death is yearning to experience what humanity really has to offer . . . but to do that, he'll need to hire some help. It's an offer Mort can't refuse. As Death's apprentice he'll have free board, use of the company horse - and being dead isn't compulsory. It's a dream job - until Mort falls in love with Death's daughter, Ysabell, and discovers that your boss can be a killer on your love life . . .
Guards! Guards!
The city of Ankh-Morpork is in turmoil, its citizens revolting. Again.
A shadowy secret brotherhood has summoned a dragon to spread terror throughout the city, intent on overthrowing the Patrician and ruling in his place. Too bad the dragon has ideas of its own ... It's up to Captain Sam Vimes and the ramshackle Night Watch to stop it. Only problem is, the Watch are more used to dealing with mobs than dragons. And if they can't bring down this fire-breathing tyrant and reinstate their own, slightly less dangerous one, Ankh-Morpork might be lost. For ever...
Going Postal
Imprisoned in Ankh-Morpork, con artist Moist von Lipwig is offered a choice: to be executed or to accept a job as the city's Postmaster General.
It's a tough decision, but he's already survived one hanging and isn't in the mood to try it again. The Post Office is down on its luck: beset by mountains of undelivered mail, eccentric employees, and a dangerous secret order. To save his skin, Moist will need to restore the postal service to its former glory, with the help of tough talking activist Adora Belle Dearheart. Who happens to be very attractive, in an 'entire womanful of anger' kind of way. But there's new technology to compete against and an evil chairman who will stop at nothing to delay Ankh-Morpork's post for good . .